• 新手任务领券
  • 入门指引
  • 帮助中心
  • 供应商中心

热卖火火图学习早教机,幼儿早教玩具,点与机,3-6岁儿童益智玩具,男女儿童生日礼物

SKU:
一件代发
大宗采购
  • ¥ 863.04
  • 原价:
  • ¥0.00
  • 优惠
  • ¥999999 ~ 0
  • ¥999999 ~ 0

0

累计评价

0

累计销量

卖家:
实力厂家 授权卖家 joybuy sellected>
发货仓库:
仓库名称 所在地 类型 库存 状态
京东国际总仓 中国 京东云仓 40 0 0 现货 在途
收货城市:
预估运输时效?
物流费用:
包邮预估运输时效1
物流费用:
物流公司 运输时效 物流费 选择
  • 数量:
  • - +
批发价格:
采购数量 价格
批发价格:
采购数量 价格
*联系人姓名:
*联系电话:
*采购数量:
详情需求

属性

合适的性别: 普遍的
类型: 进水机构
存储容量: 64GB
适用场景: 视听训练
适合年龄: 3-6岁
材料: 防抱死装置

包装属性

毛重量(kg): 2.57
长(cm): 44
宽(cm): 27
高(cm): 11.5

**Product Specifications:**

**Brand:** Fire Rabbit

**Product Name:** Fire Rabbit Early Education Learning Machine

**Model:** 16Plus

**Software System:** Android 11, Customized Early Education System by Fire Rabbit

**CPU:** RK3326 Quad-core ARM Cortex-A35, up to 1.5GHz

**Memory + Storage:** 2GB + 64GB (Note: 64GB storage consists of 32GB system storage + 32GB TF card)

**Screen:** 7-inch IPS HD screen, full viewing angle

**Screen Resolution:** 1024*600

**Buttons:** 1 power button + 3 function buttons (volume +, volume -, back)

**Microphone:** Single microphone, supports wake-up by "Hello Little Rabbit", iFlytek voice

**Camera:** 2 million pixels, supports finger-point reading

**Sensing Function:** Distance sensing

**Wireless Network:** WiFi supports 2.4G

**Data and Charging:** Type-C interface, 5V2A charger

**Speaker Specifications:** Independent cavity, 4 ohms 3 watts dual speakers + bass vibration module

**Battery Capacity:** 5500mAh polymer battery, full charge in 4-5 hours, continuous use for 5-6 hours

**Package Contents:** Learning machine*1, AR mirror*1, user manual*1, microphone*2, data cable*1, set of ancient poetry cards (40 cards)

*Note: Fire Rabbit Early Education Learning Machine is designed for children aged 2-8 for enlightenment learning. It features upgraded gift boxes, new product launches, and covers a wide range of educational content including language expression, interactive games, ancient poetry lessons, and more. The product has won multiple global awards for its eye protection, content system, entertainment value, and educational effectiveness.*